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This is an extension for the tactical battle system. It is NOT a stand-alone plugin.

  • Allows the tactical battle system to be executed on any game map with a script call.
  • Requires setting up events to convert into specific enemies/actors/force relocate party members
  • Relocates player to leader position after battle.
  • Relocates followers to last position from battle.
  • Allows for smart followers which won't overlap with player (or at least try not to)

If you are going to use a map for omni tbs in the future, be sure to set your no move region accordingly otherwise, you may have enemy battlers doing faulty movements, move areas showing in random places, etc. It is of critical importance.

To call the OmniTBS, simply use the script call: $gameMap.beginOmniTBS()

  • $gameMap.beginOmniTBS(true) will skip victory UI display

Once used, the battle will begin immediately and it would substitute events flagged to be converted based on comments in the event's current page. In the image above, this event will be converted into enemy 2 and on battle victory, the event's self switch A will be triggered making it permanently deleted by virtue of changing the event's page.

The plugin's help should have a list of comment tags you can use to add actors, modify party member position, etc.

On victory, the player is set to the leader's location and followers are set to the map battler's last location.


If "Smart Followers" is not enabled, followers will simply move through walls towards the player at impossibly fast speed.

Updated 9 days ago
StatusReleased
CategoryTool
AuthorSynrec
Tags2D, RPG Maker, Strategy RPG, Turn-based

Purchase

Get this tool and 4 more for $40.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Synrec_TBS_OmniMap.js 15 kB

Development log

Comments

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I have this issue where it doesn't advance turns. It'll just be the player or the enemy forever after the first turn. On another note, enemies don't attack. They just walk to the right and skip their turns.

Can you post your settings? Is this issue also replicable in the demo?

I'm not sure how to post the settings, and I don't see any demo in the purchase files. I followed the video on the main file. In map TBS battles the enemy runs to the right without attacking. In Omni fights the enemy does the same but with the added not going to the next turn.

The demo uses the main project folder which has been configured for the Omni map battle.

Also, check your enemy range setup

(1 edit) (+1)

I got turns to work normally, but enemies continue to run to the right. I pulled the enemy file from the demo, which works flawlessly, and the enemy in my own file will run to the right without attacking as well. Continuing to try and figure it out.
EDIT: It works now, but I have no idea what I changed because I was messing with a lot of settings at once.

Live testing for parameters using Master Editor Program will be possible soon, no worries.

(+1)

This is an awesome addition!

Thanks!